Everyworld, a web 3 advertising service platform, has achieved a significant milestone, reaching a total user base of 225,000 as of March 28. The company announced in a press release that it accomplished this feat within just one month of its initial beta launch.
Describing its platform as a unique combination of a media platform, game show, online marketplace, and even TikTok, Everyworld sets itself apart from other similar platforms. As an advertising service platform, it showcases advertisements from over 20 games in both the blockchain and traditional gaming sectors. Some of the featured games include Shrapnel, Big Time, Star Atlas, Planet Mojo, The Sandbox, High Street, and many others, as stated in the press release.
To encourage user engagement, Everyworld has implemented a rewards system where users can earn points towards prize drawings by interacting with the content on the platform. CEO Janine Yorio expressed her enthusiasm for the achievement, stating in a press statement, “This is an enormous opportunity.”
According to the company’s chief crypto officer, TJ Kawamura, Everyworld’s ad services protocol is a “win-win” for both gamers and developers. The company also highlights its commitment to conservation efforts by supporting various conservation organizations.
The Everyworld platform is currently available in select markets, with the exception of the United States and countries such as Afghanistan, Australia, Belgium, Belize, Bolivia, Canada (province of Quebec), Cambodia, Chad, China, Colombia, Cuba, Iran, Iraq, Lebanon, Libya, Myanmar, North Korea, Russia, Singapore, Somalia, Sudan, Syria, Tanzania, Thailand, and Turkey.