Metropolis is introducing a groundbreaking ecosystem that aims to revolutionize the integration of virtual experiences with real-world rewards in the Web3 industry. Currently, there are significant challenges in creating engaging and meaningful connections between digital identities and physical goods. Metropolis seeks to bridge this gap by offering a platform where digital collectibles unlock access to real-world benefits.
The vision of the Metropolis team is to create a future where the boundaries between the digital and physical worlds are fluid. They aim to build an aesthetic-forward cultural destination that is accessible through both virtual and physical portals. To achieve this, they have developed an ecosystem that combines elements of commerce, gaming, SocialFi, art, and culture. At the heart of this ecosystem is a gamified marketplace called Metropolis X, which aims to reshape social commerce.
The Metropolis Marketplace connects digital collectibles with physical products and experiences, enhancing user interaction and engagement. It features weekly drops that give users exclusive access to products, content, events, and experiences. In addition, Metropolis has created Metropolis World, a metaverse capital city that transforms virtual interactions into immersive experiences. Since its launch, Metropolis World has generated over $2 million in revenue in its first 12 months.
Metropolis has formed partnerships with over 400 creators and brands, including Yung Gravy, Steve Aoki, Christian Cowan, Blondish, Time Out, and Bryan Brinkman. These collaborations reach a combined audience of more than 300 million people. The platform has gained traction with 15-30% weekly revenue growth and an average user spend of $18. It has been referred to as the “StockX of blockchain” due to its user-friendly interface and simplified blockchain technology.
To expand its ecosystem, Metropolis is developing a questing platform that integrates its marketplace and metaverse capital city through quests and missions. Additionally, it is creating fully interoperable 3D avatars that can be used within Metropolis and other virtual worlds. These avatars promise a seamless and personalized digital experience.
Metropolis has a roadmap that outlines its four-phase plan to create a fully integrated digital ecosystem. Phase 1 focuses on a questing platform with AI-powered lore quests and gaming commerce. Phase 2 introduces 3D avatars for use across platforms, including V-tubing and AR experiences. Phase 3 expands the virtual environment with customizable property hubs and immersive 3D streets. Finally, Phase 4 involves the development of “Future Cities” supported by a plug-and-play back end.
Metropolis aims to be more than just an ecosystem; it serves as a blueprint for the future of Web3. It envisions a world where the boundaries between the virtual and real are blurred, redefining community, identity, and engagement in the digital age.
Metropolis is preparing for an upcoming launch on the PAID Network’s Ignition IDO platform. The initiative welcomes public participation and will take place on April 16-17, starting at 11:00 am UTC. To learn more about Metropolis and its ecosystem, visit their website.
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